Guides · Start
Getting started with Eon Weaver
You do not need a finished setting bible. You need a campaign, one town, a handful of people, and a month that actually happened while the table was dark.
1. Create a campaign
On first login, name the campaign and pick an edition. Sheets and the level-up wizard go deepest on 3.5e and Pathfinder 1e today. 5e, PF2e, and older editions can still hold a roster and run simulation. You can switch campaigns later from the sidebar. Put a short campaign description and house rules in Settings before you generate anyone — the AI reads those on every intake and sim.
2. Create a town
From the Dashboard, add a town. Then open Town Settings and set biome, target race mix, local food supply (used by the macro / granary layer), and generation rules before you populate. A desert town should not grow fishing docks because you forgot to say it was a desert.
3. Populate with AI intake
On the town roster, use the intake bar: enter a count and generate. New arrivals come in statted, geared, and with backstories. Use a 0-month intake if you only want new faces without advancing the calendar.
4. Run one month
Open World Simulate (or a single-town month). Pick the towns and the number of months, preview if you want, then apply. You should get arrivals, births, deaths, relationships, the occasional incident, and building progress — dated on the campaign calendar. After that, open History on the town and read what just happened like a session recap you did not write.
5. Optional, but it changes the feel
- Upload a world map, pin the towns, and set scale so travel estimates are real distances.
- Run the AI scribe so wiki pages grow from events instead of from a blank page.
- Invite players to the player portal when you are ready to share a subset of lore.
In-app Help (after you sign in) has the route-by-route version of every screen. These public pages stay short on purpose.
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